KARAN
Character Model and Texture I did for my graduation short film Remnant Of Time. Sculpting was done in Blender, Retopology in Maya, and Textured in Substance Painter.
Character was design by my teammate Nirsarga.
SOFTWARE USED:
BLENDER, MAYA and SUBSTANCE PAINTER.
Nisarga Ravindra: https://nisarga_ravindra.artstation.com/
Character Turntable