Karan [REMNANT OF TIME]

KARAN
Character Model and Texture I did for my graduation short film Remnant Of Time. Sculpting was done in Blender, Retopology in Maya, and Textured in Substance Painter.
Character was design by my teammate Nirsarga.
SOFTWARE USED:
BLENDER, MAYA and SUBSTANCE PAINTER.

Nisarga Ravindra: https://nisarga_ravindra.artstation.com/

Final Character

Final Character

Wip Sculpt

Wip Sculpt

Final Model

Final Model

Character Turntable

Render from the movie

Render from the movie

Render from the movie

Render from the movie

Render from the movie

Render from the movie

Render from the movie

Render from the movie

Character Design by Nisrga Ravindra

Character Design by Nisrga Ravindra